![]() ![]() ![]() This faction has wide access to magic - both the six magical heroes (Grey Wizard, Amber Wizard, Jade Wizard, Celestial Wizard, Light Wizard and the Bright Wizard), as well as one of the starting Lords (Balthasar Gelt) can use a wide array of different spells for offense and defense. The biggest flaw of this army is the complete lack of any flying units (aside from flying mounts that Lords and Heroes can use), as well as a relatively small amount of units that cause terror. Additionally, the costs of recruitment and the upkeep of those troops aren't as high as the army of Dwarves. ![]() Empire units are average when it comes to squad sizes, as well as decent parameters. The army consists of a large number of different types of infantry, marksmen, horse marksmen, cavalry, or artillery units. The Empire's army is characterized by being the best when it comes to balance. ![]()
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